Time for Talent – With Mads Brandt

Hi, my name is Mads, it’s nice to meet you! 👋

Meet Mads 👋

I joined Tactile in May 2025 as a Frontend Engineer on the Core team.

The Core team plays a big supporting role across Tactile. We build and maintain the internal tools that keep everything running smoothly – from dashboards for the Data and Marketing teams to build systems and LiveOps tools. Our work connects so many parts of the company, and I love that what we build behind the scenes has such a wide impact across Tactile.

I also work closely with the other frontend engineers and product designers on cross-team projects like our internal design system, where we focus on creating a cohesive and consistent user experience across all our internal tools.

🚀 Before Tactile

It wasn’t exactly a straight line to becoming a developer for me. I’ve always been good with computers, but I actually started out studying marketing – which luckily turned out not to be for me, so I dropped out. After a few years of working in a supermarket, I decided to follow my curiosity for tech and applied for Computer Science.

That’s where I really found my passion for software development. Most of our classes were in Java, but I was always more drawn towards JavaScript and React, crafting frontends that not just functioned, but felt great to use. During an assignment on one of the first semesters we had to build frontends using static Java Server Pages (JSP). I couldn’t help experimenting a bit, so I figured out how to inject jQuery into them to make the pages dynamic.

While studying, I joined an InsurTech consulting company as a student developer and later continued there full-time as a backend Java consultant with a little bit of frontend. Over the next three years, I transitioned from the backend to solely frontend development, eventually becoming the Frontend Lead.

By early 2025, I was ready for something different – something bigger, more creative, and with more focus on how we build things and doing it the right way. I wanted to work with more frontend engineers to learn from and spar with, and a culture where taking the time to do things properly isn’t seen as a luxury but as part of the job. That’s when I found Tactile.

Mads with his team 🧠
💜 Joining Tactile

When I joined Tactile, it was quite a change. I went from a company of around 40 people to one with more than 350 – over 200 in Copenhagen alone, and representing more than 50 nationalities. It’s almost rare to be a Dane here, and even rarer to be born and raised in Copenhagen like me. I love that, though – it gives the office such an international, inspiring energy with talents from all over the world.

Tactile doesn’t just hire for skills – we hire for culture fit, and we really mean it. We even have a culture book. From day one, everyone – not just my own team, but people on my floor and even across the whole building – has been incredibly welcoming. It really rubs off on you and creates an atmosphere where you actually want to collaborate, ask questions, and help each other improve.

The learning curve has been (and still is!) a bit steep when diving into data science related topics like dimensions, measures, aggregators, granularities, and data marts – but it’s incredibly rewarding to see how our frontend tools can help make that complexity more approachable.

💪 Having an impact

Within Core, we have different sub-teams. I am on the Data and Marketing team focusing on tools for these two teams.

My main gig is a major redesign of our Data Dashboard – the tool which our analysts use to reveal insights into player behavior across our games, and make data driven decisions. The original dashboard was developed years ago, mainly by backend engineers, and most frontend work since then has focused on the LiveOps Dashboard – so the Data Dashboard was definitely ready for some love

Before I joined, our product designers had created a completely new design that makes the process easier to follow and aligns with the LiveOps dashboard — and my job has been to bring that design to life.

Even though I work closely with the other frontend engineers on shared systems, code reviews etc. the Data Dashboard has become my project in a way. I really enjoy that sense of ownership, especially when I see how it can help others. Tactile is an extremely data-driven company, so it’s rewarding to know that the tools I build play a part in the insights that shape our games. But honestly? The best part is working with people who care as much about doing things well as getting them done.

📚 The keys to success

Hmm, stay curious and keep building things, even small projects. The best way to learn is by experimenting, breaking stuff (yes, we all make bugs!), and figuring out why it broke.

Don’t get too hung up on using the “perfect” tech stack or chasing every new trend. No codebase is perfect. There’s always legacy code, trade-offs, and things you’d love to refactor. At Tactile, we focus on improving things gradually; upgrading, cleaning up, and maintaining while still moving forward. You simply cannot be on the cutting edge all the time, especially in frontend, where sometimes it seems that what’s “in” last week might be deprecated today. What matters is writing solid, maintainable, clean code and keeping a steady pace of improvement.

Lastly, don’t underestimate the importance of communication. Writing good code is one thing, but explaining your ideas clearly, arguing for your choices, and collaborating with others is just as valuable – at Tactile, this matters just as much as your technical skills. The people who grow fastest are often those who ask questions and aren’t afraid to admit when they don’t know something. Find a place where that’s celebrated – it makes all the difference.

It’s Time for Talent – with Anna Diekelmann

Hi, my name is Anna, it’s nice to e-meet you! 👋

I joined Tactile in the spring of 2023 as a People Partner. My role here has two major focuses: I support our team leads, acting as a coach and partner on all people-related matters, and then I also spend a great deal of time designing new initiatives and processes that shape how we onboard, develop, and support our people.

Meet Anna, our People Partner 👋

🚀 Before Tactile

I’ve always wavered between pursuing a career in marketing or HR – both wanting to work creatively while also being driven by a wish to make workplaces a more meaningful place (after all, we do spend ⅓ of our lives here).

When I joined Tactile, I was brand new to the gaming industry. Coming from a similar role in an e-commerce company in the knitting industry 🧶I had a LOT to learn about games (to be honest, I still do).

But whether it’s within knitting or games, I’ve found that I really thrive in creative companies with a lot of freedom and little hierarchy – where things never stay the same for long, and where we have room to be playful and a little nerdy with what we do.

And in that sense, I think I found the perfect sweet spot between marketing and HR 🤝

💜 Joining Tactile

I joined Tactile right after the big growth phase following the success of Lily’s Garden. At that point, a lot of people had joined, and our team had the big task of helping Tactile transition from being very start-up-like into a more established company. That meant putting more structure in place around onboarding, development talks and leadership development. At the same time, it was really important to us not to lose the special ingredients in our culture: the flat and organic structure and the freedom to take ownership.

A lot has happened in the last 2 years. It’s been great to follow how our team leads have grown as leaders, see how projects like Tactile Bootcamp have helped build a bridge between the old and the new culture, and how we continue to learn and evolve as an organisation.

💪 Having an impact

I’m really grateful for the amount of trust and freedom our team has to decide how we work. There is a lot of room for new initiatives, and there is often a short timeline from when we come up with a new idea to when we start executing, which just makes work more fun and dynamic.

With agile and lean being at the core of our culture, it also allows us to never get stuck in old ways. We always ask ourselves, “Does this actually provide value?”, so we don’t end up adding processes just for the sake of processes. When we do develop new processes, we have a “no size fits all” approach, meaning we tailor everything to the individual teams. It forces us to stay flexible and constantly iterate and optimize how we do things, and I find that so rewarding.

Looking back, I’m really proud of all the things we have built that have made an actual impact for our teams – I feel that is kind of rare in an HR position.

📚 The keys to success

With fear of it sounding too buzzword-y, I want to say adopt a growth mindset. This industry is moving fast and things change all the time, which is fun and refreshing but it can also feel overwhelming at times. Be ready to adapt and lean into the chaos. And don’t be afraid to ask a lot of questions – it’s the best way to learn.

Double Time for Talent – with Eduardo Prado and Said Bahçeci

Hi, we’re Eduardo and Said, it’s nice to virtually meet you! 👋

Eduardo: I joined Tactile in October 2024 as a Game Monetization Manager. In my role, my main responsibility is to ensure that Lily’s Garden players are presented with sharp, relevant, and up-to-date content to support their journey through the game. I really enjoy this role because it delivers an interesting mix of technical and creative work.

Said: I joined the team shortly after Eduardo, in December 2024, as a Monetization Manager, and I’m currently working on Lily’s Garden and Simon’s Cat Match. My work mainly revolves around segmentation, contextual offers, balancing, and of course, testing, evaluating, and iterating on these initiatives.

Meet Eduardo and Said 👋

🚀 Before Tactile

Eduardo: I have an extensive marketing background, and before I entered the gaming industry, I was working mostly with marketing and customer relationship management. My first contact with digital products was in the Fintech industry, and from that moment onwards, I knew the path I wanted to pursue. Some years later, I had the opportunity to join Miniclip in a Liveops/Monetization role, where I worked for over 4 years, and I absolutely fell in love with it. Today, I can confidently say that this is what I’ll be doing for the rest of my life.

Said: Back in 2022, while I was still at university, I joined Gram Games as a Product Management intern. I then moved into a Product Manager role for the LiveOps team. Eventually, when the Monetization team was formed, I transitioned there and focused on monetization initiatives full-time.

💜 Joining Tactile

Eduardo: Moving to Copenhagen during winter was a bit challenging, especially for me, coming from a much warmer country. But everyone at Tactile was so careful with the relocation process that things ended up happening super smoothly. Learning everything about a new game, and how everything works in a new company also demands some adaptation period, but all my colleagues were supportive in helping me and integrating me into the product. The routine of working in a big game can be hectic sometimes, but with a little time and patience, all the pieces come together in no time.

Now, almost a year later, I feel fully integrated into the product and responsible for a significant pillar of Lily’s Garden, the main game of the studio. I also made good friends within the company and can say that Copenhagen has a lot to offer as a city. There are endless things to do here.

Said: When I joined, Tactile already felt like a very welcoming place. I noticed early on that people were always ready to help, no matter their title or position, even in one-on-one situations and that’s still true today.

What has changed is that we now evaluate our tests in a more structured way, and our internal tools have grown in both capabilities and use cases. During my time here, I’ve had the chance to see many tests deliver results, and I also got to work on a new game as we launched it globally. Overall, I can say I’m happy with the company I joined and the place I’m in now.

💪 Having an impact

Eduardo: The Liveops & Monetization Team is responsible for designing and delivering meaningful content to players. This content can be in the form of special offers, time-limited events, progressions, collections, and much more. We also define segmentation parameters to ensure that different groups of players receive in-game content tailored to their experience and the way they interact with the game. Nearly everything we release is thoroughly tested, so we can confirm that each addition meets its intended purpose and, most importantly, that players are enjoying it. Tactile has amazing tools built in-house, which allow us to act on things faster and be more agile when planning events, promotions and A/B tests.

Said: As the LiveOps team, our goal is to create a calendar of events and offers shaped around our players’ enjoyment, preferences and needs, and then keep iterating and improving it by introducing new features and updates.

What I find most exciting about LiveOps is being able to see the impact of our work reflected in live data within a short time, and being able to react accordingly. On top of that, Tactile’s flat structure and advanced internal tools give us a fantastic playground to try out ideas and push things forward without unnecessary barriers.

📚 The keys to success

Eduardo: For anyone looking to enter the gaming industry, it’s crucial to understand that games are, above all, products. And as such, it’s important to maintain a critical perspective on everything that happens within them and on how all the pillars of a game connect together.

Don’t be afraid to make mistakes or try new things, stay up to date with others in the industry, play games with a critical mindset, and above all, have fun. Working in gaming can be incredibly rewarding, and that’s what makes it so enjoyable to me.

Said: Play a lot of games, do market research, and have at least a basic understanding of statistics. I think those are great starting points.

I’ve also always believed that curiosity is one of the most valuable traits in this industry. Whether it’s diving into data to find unexpected patterns, exploring new monetization strategies, or just playing a game to understand what makes it fun, I think staying curious is what keeps you learning and improving. And honestly, that’s what makes the job exciting.


Thanks so much for sharing, Eduardo & Said! 💜