This is us
Our mission
We create heart-filled casual puzzle games that inspire players of all skill levels. Now, we’re on a mission to solidify our position as leaders in creating out-of-the-ordinary casual puzzle games. We do that by fostering a lean and agile culture, staying away from crunch and supporting your professional development, no matter your discipline.

Tactile in numbers:
20080
The year it all started
40
Studios
3600
Tactilers
500
Nationalities
1500m
Game downloads
130
Live games
Our core values

Trust keeps
us lean
We trust each other to take responsibility, be open and voice opinions.

Results must
be validated
We use data to validate, measure and replicate success.

Details
matter
Attention to detail leads to fun, quirky and best-in-class games.

Everyone
counts
We embrace, respect and appreciate the richness that different experiences bring.

Technology
empowers us
We create effective solutions without overcomplicating things.
Our story


We get our first office in Copenhagen
Our very first game, Pocket Creatures, is launched!


We are awarded with “Game of the year” for Pigs In Trees
Bee Brilliant is launched and goes on to become our first big hit game


We launch Disco
Ducks and begin collaboration with our studio in Tenerife
Cookie Cats make
their first appearance and we start the collaboration with our UK studio


Our very first Simon’s Cat game, Crunch Time, hits the market
We launch our biggest game to date,
Lily’s Garden!


We pack our bags and move into our current office in Vestergade
Penny & Flo: Finding Home is launched!


We launch our
first Apple Arcade game, Simon’s Cat Story Time
We welcome
Makeover Match to our game portfolio


Hurray! We are awarded “Best Live Game of 2024” at SpilPrisen
We ship Simon’s Cat Match and cross our fingers the players will find it as pawesome
as we do!

Meet our Tactilers

Our main studio
Copenhagen, Denmark















