This is us

Our mission

We create heart-filled casual puzzle games that inspire players of all skill levels. Now, we’re on a mission to solidify our position as leaders in creating out-of-the-ordinary casual puzzle games. We do that by fostering a lean and agile culture, staying away from crunch and supporting your professional development, no matter your discipline.

 

IMG_4097

Tactile in numbers:

20080

The year it all started

40

Studios

3600

Tactilers

500

Nationalities

1500m

Game downloads

130

Live games

Our core values

Tactile_CoreValues_Trust

Trust keeps
us lean

We trust each other to take responsibility, be open and voice opinions.

 

Tactile_CoreValues_Results

Results must
be validated

We use data to validate, measure and replicate success.

Tactile_CoreValues_Details

Details
matter

Attention to detail leads to fun, quirky and best-in-class games.

Tactile_CoreValues_Everyone

Everyone
counts

We embrace, respect and appreciate the richness that different experiences bring.

Tactile_CoreValues_Technology

Technology
empowers us

We create effective solutions without overcomplicating things.

Our story

2008

The story begins… Tactile Entertainment is founded

Background copy 2 1
Group 33603
2009

We get our first office in Copenhagen

2010

Our very first game, Pocket Creatures, is launched!

Tactile_Timeline_PocketCreatures
spring_pig_bird
2012

We are awarded with “Game of the year” for Pigs In Trees

2014

Bee Brilliant is launched and goes on to become our first big hit game

Bee_02
AfroDuck_DancePoint-PointCamera_17
2015

We launch Disco
Ducks and begin collaboration with our studio in Tenerife

2016

Cookie Cats make
their first appearance and we start the collaboration with our UK studio

Tactile_Timeline_CC_MrWaffles
SC Crunch time
2017

Our very first Simon’s Cat game, Crunch Time, hits the market

2019

We launch our biggest game to date,
Lily’s Garden!

Tactile_Timeline_LG_Lily
Photo
2019

We pack our bags and move into our current office in Vestergade

2020

Penny & Flo: Finding Home is launched!

PF
SCST_Logo
2021

We launch our
first Apple Arcade game, Simon’s Cat Story Time

2023

We welcome
Makeover Match to our game portfolio

Tactile_Timeline_MM_EmmaPugly
Were hiring (2)
2024

Hurray! We are awarded “Best Live Game of 2024” at SpilPrisen

2025

We ship Simon’s Cat Match and cross our fingers the players will find it as pawesome
as we do!

SCPT_Character_SimonsCat_Confetti
Find us in the heart of CPH (1)

Spacer block