Bringing concepts to live features as a Product Manager
It’s Time for Talent – with Daniella Feiglin
Hi, my name is Daniella, it’s nice to virtually meet you! 👋
I joined Tactile in August 2025 as a Product Manager. I work with development teams and stakeholders to take concepts from a general idea to complete, live features. I also keep track of our data and market trends to help identify what we should focus on next.

🚀 Before Tactile
I’ve been in the mobile games industry for about a decade. I started as a Game Designer at a startup, then moved to a larger company where I worked as a Market Researcher before transitioning into Product Management. No formal degree – just a lot of learning on the job and a genuine passion for games.
💜 Joining Tactile
I relocated to Copenhagen and was surprised by how quickly I was able to feel connected – everyone is genuinely nice and welcoming. I get to work with talented teammates from many different countries, which has really broadened my understanding of the industry.

💪 Having an impact
My absolute favourite thing in my work is the feeling that something I did made a good impact (whether it’s game metrics, processes, or helping the team).
My time here has been very dynamic: I started on Lily’s Garden, then got a chance to work on a new game prototype, and just recently joined the Simon’s Cat Match team. A lot of that is because opportunities come up where I can be helpful, and at Tactile I get to influence where and what I work on. I’m also fully trusted with advanced product decisions – that level of autonomy is rare.

📚 The keys to success
- Make connections – networking got me my first opportunity in games.
- The skillset required of anyone in the industry today is rapidly leveling up. You have to stay current on AI workflows and the tools your peers are using.
- Play a lot of games, both your own and others, especially if your role is on the business side. To be a great PM in games, you need a deep understanding of both your own product and the market it lives in.