Advocating for rich characters and powerful storytelling

Time for talent with Chris Lovick

Today we’re inviting into the spotlight one of our Story Directors. Calm tones, great jokes and a head full of ideas! Drumroll please – meet the wonderful & talented Chris Lovick! 👋

Chris, Story Director

Tactile: Hi Chris, could you tell us a bit more about what you do at Tactile?

Chris: I’m a Story Director here at Tactile, working on our upcoming project 🤫 I advocate for rich characters, powerful storytelling and increased interactivity. I source and implement feedback, while holding the vision and shaping the tone.

Tactile: How does the role of Story Director at Tactile differ from game director roles at other studios?

Chris: Tactile cultivates a creative, iterative environment so being a self-starter and skillful communicator is key. Tactile also puts a high emphasis on storytelling, so directors here need a good command of story and character, a willingness to push the envelope with mature conflicts tempered with lots of comedy.

Tactile: What is the most rewarding part of your job?

Chris: The reward is seeing my teammates grow as artists and people, watching them take risks and hit their stride in real time; also, getting all the feedback from our players, seeing how much delight we bring.

Tactile: What do you think are the most important qualities that every game director should have?

Chris: Be a maker. Be so focused on making art and games that rejection doesn’t phase you. Create a scrappy portfolio of indie games, so when the right opportunity comes along you’ll be ready.

Tactile: When you’re not at work, you are …

Chris: I’m reading in a patch of sun. I’m playing life-or-death games of badminton with programmer Riccardo, or lost to gluttony in the Copenhagen food scene.

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